Credits
Luna: Images constructed by artist using UnrealEngine4, Photoshop, SilverFX and scale model of the moon.
The Uncanny Valley - Environment from Grand Theft Auto V
Developer: Rockstar North
Publisher: Rockstar Games
Producers: Leslie Benzies & Imran Sarwar
Designers: Leslie Benzies & Imran Sarwar
Programers: Adam Fowler
Artist: Aaron Garbout
Writers: Dan Houser & Rupert Humphries & Michael Unsworth
Ficciones/Egypt 49 B.C./Color Fictions - Environment from Assassins Creed: Origins
Developer: Ubisoft Montreal
Publisher: Ubisoft
Directors: Jean Guesdon and Ashraf Ismail
lProducer: Martin Schelling
Designer: Eric Baptizat
Programer:Frederick Champoux
Artist: Rapael Lacoste
Writer: Alain Mercieca
Life During Wartime - Environment from Uncharted: The Lost Legacy
Developer: Naughty Dog
Publisher: Sony Interactive Entertainment
Directors: Kurt Margenau and Shaun Escayg
Designer: James Cooper
Programmers: Travis McIntosh, Christian Gyrling, Jason Gregory, Sandeep Shekar, Vincent Marxen
Artists: Tate Mosesian, Andrew Maximov and Erick Pangilian
Writers: Shaun Escayg and Josh Scherr
422 B.C.E - Environment from Assassins Creed: Odyssey
Developer: Ubisoft Quebec
Publisher : Ubisoft
Directors:Jonathan Dumont & Scott Phillips
Producer: Marc-Alexis Côté
Designers: Julien Galloudec & Jordane Thiboust
Artist: Thierry Dansereau
Writer: Jonathan Dumont & Melissa MacCoubrey & Hugo Giard
The Great War - Environment from Battlefield 1
Developer : EA DICE
Publisher: Electronic Arts
Producer: Aleksander Svendsen Grøndal
Designer: Lars Gustavsson
Programmer: Vidar Nygren
Artist: Gustav Tilleby
Writers: Christofer Emgård & Mikael Säker& Steven Hall
TheCity - Environment from Marvel's Spiderman
Developer: Insomniac Game
Publisher: Sony Interactive Entertainment
Directors: Brian Horton & Bryan Inihar & Marcus Smith & Ryan Smith
Programmer: Joe Valenzuela
Artists: Jacinda Chew & Grant Hollis
Writers: Jon Paquette & Benjamin Arfmann & Kelsey Beachum
.